Here's a new beta build for #GodotEngine 3.4! It's a massive one after one month, which comes with great new stuff: - Validation of freed objects now also works reliably in `release` builds - Android Play Asset Delivery - New ACES Fitted tonemapping godotengine.org/article/dev-…

8:14 PM · Sep 22, 2021

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Since there was much Twitter love around Arabic scripts support recently, I must clarify: This support is a new feature in 4.0, and can't be backported to 3.x branches. So the 3.4 release will still be sub-par when it comes to internationalization :|
This is a major turning point for #Arabicً #GameDev 😳 Arabic text is supported out of the box by #GodotEngine4! There are no addons, no extra scripts, and everything is simple! Thank you @godotengine team 👌🏻 #تطوير_الالعاب #العربية
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To know more about the validation of freed objects in release builds (the infamous "dangling pointers" bug which all Godot users encountered one day or another in big projects), see
Was your #GodotEngine game crashing on production when it worked fine in debug? Was any of your variables reassigned to new object after the former had been released? This just merged PR for Godot 3.4 will solve that. github.com/godotengine/godot…
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And for the much improved ACES tonemapping, see
Aaand it was merged! Godot is one step closer to industry standard, high fidelity visuals. This is excellent news! 🥳🎉 #godot #godotengine #madewithgodot github.com/godotengine/godot…
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Replying to @Akien
I was starting to get worried. A whole month with no new posts.
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Takes time to catch up with contributors after 3 weeks off :P
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Replying to @Akien
Yay! Just in time for my submission to #SGDJamIII Thanks!
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GIF
Replying to @Akien @reduzio
And about the 4?
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Replying to @Akien @reduzio
ACES Fitted looks really good!
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Replying to @Akien
Aww yes! I was waiting for this *ace* release! I'll see myself out.
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Replying to @Akien @godotengine
Oh my god!!. That object Validity fix is a god send!!!! this is amazing news!
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