Software Architect since 1996 (Current stack: Elixir and Phoenix) / I create a lot of Gamedev, Code and Digital Art Experiments / Godot course: bit.ly/GodotUI

Copenhagen, Denmark
Joined June 2010
Learn #GodotEngine and GDScript in-depth, how to create complex UI, dynamic systems w/ a database of items and custom resources with my new course where we build the Zelda Breath of the Wild Inventory screen from scratch bit.ly/GodotUI
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Steam Deck 1 week update: runs almost any game, some AAA games in max. settings, then battery lasts <1h, for most games battery >4h; ultimate emulation machine (it even runs Switch and Zelda BoTW, to the point that I'll sell my Switch); runs Epic Games and GOG games too.
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Steam Deck is the perfect gaming device - I'm mind blown that I have my 1300+ Steam library + all emulators + Epic Game Store + GOG in my hands, anywhere. BUT, BUT, BUT, I rarely leave home and I have a top tier gaming PC (RTX 3080Ti), so I question if I really need it 🤔
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I just broke my own rule of not posting a rant. So I did my small therapy of ranting with these tweets, and now I just deleted the tweets - since nobody saw them. Feels good. Must. Resist. Posting.
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My current side projects: - Writing the Godot Software Development book - Developing a small Dog Spa game with Unreal Engine - Staring at my backlog of abandoned side projects 🥲
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Side projects finished and released this year so far: - Godot's Game User Interfaces Masterclass video course bit.ly/GodotUI - Godot Dynamic Inventory System bit.ly/GodotOpenSourceInvent… - Three episodes of the Indie Gamedev Podcast invidious.fdn.fr/playlist?list=PL…
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Current Work/day job: - Agrotech developer with Elixir and Phoenix, plus PostgreSQL DBA. Currently creating ML algorithms to deal with automated tractor data, to provide multiple farming insights, without guess work.
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Gotta love ridiculous faces from video stills. Plus my wife said I look ridiculous with a mustache, so I'm keeping it for fun.
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A lot of cool games in this thread.
Any indie game devs here? Show me your work in the comments so I can retweet it! Low poly aesthetic is preferred but not mandatory.
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4. I was treating UE's C++ like doing C# with Unity or Godot's GDScript. Changing stuff every minute, adding/removing components and properties and going back to the editor to see changes instantly. That works only with Blueprints.
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5. So from now on I'm changing my mentality on how I approach Unreal Engine - I must resist trying to C++ everything. The thing is that I type C++ code so fast and Blueprint is all about dragging and dropping, but I think I'll get used to it 🥲🥹
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Update on the #UnrealEngine Live Coding and Hot Reload crashes and corruptions drama: I deleted the Jet Brains Rider Plugins folder from UE and re-added them and now those issues are gone and I'm finally doing quick code iterations.
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Check out @DevGodot he covers weekly #GodotEngine development resources on his channel!
Godot is bringing the future to you, discover how photogrammetry allows you to bring hyper-realistic worlds to life in your games: invidious.fdn.fr/As_6AYc5M5c @cybereality @ZooHairDev @Kextex2 @jitspoe @AlfredBaudisch
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Alfred Reinold Baudisch retweeted
I am speaking at Code BEAM Europe 2022. Please check out my talk if you're attending the event! #CodeBEAM @CodeBEAMio - via #Whova event app #MyElixirStatus #WeBEAMtogether
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