Software Architect since 1996 (Current stack: Elixir and Phoenix) / I create a lot of Gamedev, Code and Digital Art Experiments / Godot course: bit.ly/GodotUI
Learn #GodotEngine and GDScript in-depth, how to create complex UI, dynamic systems w/ a database of items and custom resources with my new course where we build the Zelda Breath of the Wild Inventory screen from scratch bit.ly/GodotUI
Steam Deck 1 week update: runs almost any game, some AAA games in max. settings, then battery lasts <1h, for most games battery >4h; ultimate emulation machine (it even runs Switch and Zelda BoTW, to the point that I'll sell my Switch); runs Epic Games and GOG games too.
Steam Deck is the perfect gaming device - I'm mind blown that I have my 1300+ Steam library + all emulators + Epic Game Store + GOG in my hands, anywhere. BUT, BUT, BUT, I rarely leave home and I have a top tier gaming PC (RTX 3080Ti), so I question if I really need it 🤔
I just broke my own rule of not posting a rant. So I did my small therapy of ranting with these tweets, and now I just deleted the tweets - since nobody saw them. Feels good. Must. Resist. Posting.
My current side projects:
- Writing the Godot Software Development book
- Developing a small Dog Spa game with Unreal Engine
- Staring at my backlog of abandoned side projects 🥲
Current Work/day job:
- Agrotech developer with Elixir and Phoenix, plus PostgreSQL DBA.
Currently creating ML algorithms to deal with automated tractor data, to provide multiple farming insights, without guess work.
I’m developing a hyper-casual game with #UnrealEngine, it’s a Spa for Dogs, more specifically, Dachshund (sausage) dogs. It will be my 1st commercial game in a long time (last was in 2011) alfredbaudisch.com/experimen…#UnrealEngine
4. I was treating UE's C++ like doing C# with Unity or Godot's GDScript. Changing stuff every minute, adding/removing components and properties and going back to the editor to see changes instantly. That works only with Blueprints.
5. So from now on I'm changing my mentality on how I approach Unreal Engine - I must resist trying to C++ everything. The thing is that I type C++ code so fast and Blueprint is all about dragging and dropping, but I think I'll get used to it 🥲🥹
Update on the #UnrealEngine Live Coding and Hot Reload crashes and corruptions drama: I deleted the Jet Brains Rider Plugins folder from UE and re-added them and now those issues are gone and I'm finally doing quick code iterations.