We make games! (: Currently working on "THEY CAME FROM DIMENSION X" bluekeygames.itch.io invidious.fdn.fr/user/BlueKeyGa

Joined March 2013
"I do not know what is worst: to be lost in these eldritch dimensions? To succumb to whatever madness befell my colleagues? To be prey to those hideous things from beyond? Or to come face to face with their blasphemous god? Death may serve me better." #FPS #indiegame #horrorgame
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Ballad of the Wind Fish has no right being as good as it is.
Sounds like *somebody* didn't plan out his Giger tardigrade god very well. Oh wait.
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I need to update my Trenchbroom.
Admittedly, planning on making "They Came From Dimension X" a roughly 5-6 hour game on first playthrough (assuming you don't die in a map). Also planning on mapping support, but still trying to figure out the Godot half of that equation. The Trenchbroom FGD is easy enough.
Game's good, but under 20 hours. Do not approve >:(
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If that *seems* short, that's because it actually isn't. Most single player campaigns of most games actually run for about that long. Sometimes up to 10 hours, but most games don't actually have 20-80 hours of game: those are typically padded with grinding or travelling.
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That's not to say grinding or travelling can't be fun: I had a blast just riding horses and exploring what I could in BotW & Skyrim, just as I actually enjoyed the grinds for spells / limit breaks in FF6/7, because I am insane and should not be trusted.
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The 5-6 hrs estimate comes from planning on ~10+- minutes per 8 maps per 4 episodes + Final Boss, a la most retro FPS games. For a 2 person 1-fulltime/1-part-time team it feels doable with an early 2024 release. A major part of completing games is avoiding overscoping.
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Also, I'm older now and "100 hours of gameplay" is more of a turn off to me than a selling point these days. Too many good games, not enough time! ):
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Added a weapon wheel to THEY CAME FROM DIMENSION X. I think it's pretty neat. #screenshotsaturday #gamedev #retrofps
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BlueKeyGames retweeted
Attention all developers! Attached is a statement by Abbey (@Scruncho_Speak) Smith regarding the news yesterday. Let's do this together.
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The entire brachiosaurus is completely comprised of 2D sprites. So insane.
Taking a moment to appreciate this dinosaur from Sega's Jurassic Park arcade game
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BlueKeyGames retweeted
Happy 26th Birthday to the inconceivable, the omnipresent, the immortal, Quake. It is impossible to overstate how important this game is. Speedrunning, eSports, machinima, 3D acceleration, the GPU industry. Quake embraces all.
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Happy Birthdays to the only videogame- Quake for the Nintendo 64.
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I already own DUSK, and it is Great. Good opportunity here where everyone wins.
Listen up, goobers! I got 5 keys for DUSK, courtesy of @DaveOshry, to give away to celebrate Quake's lasting legacy on gaming. If you want one then you're gonna have to reply with a picture of your pet. Cat, dog, bird, whatever. 24hr window. Random pick. Keep your DMs open. GLHF!
God I love this game, could anyone tell?
This Day in FPS History: 26 years ago today, @idSoftware once again changed the world of video gaming forever with the release of #Quake. Its @NightdiveStudio remaster last year introduced even more people to a gem that never lost its shine. When did you frag your first shambler?
Me, doing #gamedev as the lead game designer, programmer, concept artist, 2D artist, 3D artist, sound designer, stage designer, *assistant* composer…
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I need to implement a “save the game state anywhere like a 90’s FPS” system in #GodotEngine. Teach it to me. 😐
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Hey, small gamedev tip for some visual flare- If you want something to flash, like an item pickup that's about to disappear, or an enemy dying, normally people think to do every other frame. I suggest making it flash visible every 4 frames so even 30fps recorders can pick it up
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