Joined June 2021
Way too much work! Jeez. I need some milk.
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Any incoming magic damage to a target with a shattered shield will disintegrate flesh, dealing 400% of the base damage value! This means mages will need time to whittle down their targets shields, but when they do, squishy targets can be almost instantly obliterated.
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Some new life in the project. I got export working for godot. I am going to keep pushing forward with the engine. Also, some new water that looks nice and is performant!
Added a scan shader to a simplified mesh of the terrain. Thanks to @arlez80 on godot shaders. The new map screen is going to look really cool!
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This new GUI is looking dope!
Going to be working on adding some sound effects and music to Endless Array for the next one or two days. Afterwards is a map for navigation, better (maybe hand drawn) ability effects and a cool scifi vehicles the player can ride around in. Also the new shop looks pretty cool.
Day/Night is cycle almost finished. Well it's been finished for a while but I had to integrate it with the server. The moonlight + shop look pretty cool together