Senior software engineer, ex-vfx artist, ex-appleseed developer, retro development.

Spain
Joined September 2012
Esteban Tovagliari 🇺🇦 retweeted
Software should be composable. Framework-style libraries aren't proper libraries. You can't use multiple of them at the same time. Please design proper composable libraries instead.
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Added tilemap collisions, door triggers and some items.
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Wip SNES Castlevania / Gauntlet mashup.
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Main character sprite is top-runner from quadplay's sprites with some small edits.
Esteban Tovagliari 🇺🇦 retweeted
Check this out! Making animated #procedural patterns in #Substance3DDesigner and pushing them automatically to a LED matrix running CircuitPython Neat! ;) #generativeArt #LED #creativecoding
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Esteban Tovagliari 🇺🇦 retweeted
Featured Album: Boards of Canada - The Campfire Headphase @WarpRecords bleep.com/release/11672 Reconfiguring @boctransmission’s entrancing & idiosyncratic sound in the wake of two critically-lauded albums in a manner which showed a commitment to innovation
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Esteban Tovagliari 🇺🇦 retweeted
🎉 Today marks the 10-year anniversary of Super Bat Puncher 🎉 The demo will get a re-release on Famicom! Pre-order here: brokestudio.fr/product/super… Itchio page: morphcatgames.itch.io/sbpdem… Happy punching! 🦇🥊🥳
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Esteban Tovagliari 🇺🇦 retweeted
Take a look at the new #SubstanceDesigner release with @pantone Spot colors, and disable node ability! - magazine.substance3d.com/des… #productdesign #CMF #archviz #industrialdesign #MadeWithSubstance
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Started working on a SNES game. Mostly assets pipeline work for now.
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Getting started with SNES programming and platformer physics #snesdev
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Esteban Tovagliari 🇺🇦 retweeted
New "Painting with Maths" (loooong) video in Youtube: invidious.fdn.fr/watch?v=8--5LwHR… Made in Shadertoy (raymarched SDF): shadertoy.com/view/WsSBzh #Mathematics #SDFs #raymarching #procedural #shader
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Esteban Tovagliari 🇺🇦 retweeted
Very excited to share #SIGGRAPH2020 paper w/ @rohansawhney1 on "Monte Carlo Geometry Processing" cs.cmu.edu/~kmcrane/Projects… We reimagine geometric algorithms without mesh generation or linear solves. Basically "ray tracing for geometry"—and that analogy goes pretty deep (1/n)
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Esteban Tovagliari 🇺🇦 retweeted
We’re releasing a major update for #SubstanceDesigner! With a leap forward for our color management system, this update also brings UX improvements, a new curvature baker, and a new Atlas tool. - bit.ly/2Z7EyNz #vfx #gameart #CGI #automotive #archviz #productdesign
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