So, the last couple days I've been messing with Godot a lil' bit... not gonna lie, that grass do be looking hella green over there. But enough of that, got a car game to finish. #gamedev #indiedev #fuckingaround #GodotEngine

12:19 PM · Aug 12, 2021

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Replying to @FontesRanter
Opa ! Gostaria de convidar você pra participar lá no canal e podermos divulgar esse jogaço !
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Replying to @FontesRanter
That was fast! Though, I do hope Godot's 30fps limit isn't proving an issue.
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Dunno what you mean, getting clean 60 over here. 4 digits if I disable vsync.
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Replying to @FontesRanter
OH I did give it a small peak while on vacation how was you experience with it?
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A bit too soon to have any elaborate thoughts on it, but first impressions are positive. The node system took a bit to get a grasp for, but think it's starting to click with me.
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Replying to @FontesRanter
Great, wich node do you use for those fabulous irregular floors?
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Oh, thanks! I'm using StaticBody2D, parenting a CollisionPolygon2D. I'm liking these better than more tile-based approaches. You can still snap these to a grid, though, if you still want a more tile-like look and feel.
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