Designer and programmer behind Rift Wizard

Planet Earth
Joined June 2020
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Replying to @Pixelkauz
2v2 as default sounds really cool, I always felt like this mode was way more interesting than 1v1, with way more potential for combos, synergies ect
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Replying to @GamesRedDeer
Commercial consisting of in game footage/cutscenes ➡️ trying to sell the fantasy of the game. Commercial consisting of footage of people playing the game ➡️ trying to sell the fantasy of being a person who is playing the game. Its a pretty interesting shift.
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Replying to @six6jiang
Honestly most of the NFT/blockchain pitches I've heard in the last year could just use centralized servers. The value of in game items does not come from the technical details of how they are stored, it comes from how popular the game is.
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Replying to @BlindiRL
Great fun doing this interview!
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Replying to @ajmarquis
my favorite niche tho
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Replying to @droqen
Generally spellcasting sims are what interest me the most, but city/village simulators can be pretty interesting too
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Replying to @Zyalin_Art
Hi Phil.
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Replying to @droqen
Hmm... I think its like this: I want to know that there's a simulation going on, the more complex the better, and I want to participate in that simulation as deeply as possible.
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Replying to @droqen
IMO the key is not replayability, but responsiveness. I want to make and play games that respond dynamically to what the player does, rather than static, linear experiences. Ideally there are many outcomes the developer never considered.
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Replying to @Kotaku
This Wizard gets it.
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They are quite annoying. Here you are going about your business trying to finish a quest or puzzle or whatever and then BOOM forced context swap.
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Replying to @GridSageGames
The roguebasin "How to make a roguelike in python" libtcod tutorial is pretty sweet, it is why Rift Wizard is written in python.
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