Messing with spell tooltips: which one is better? #roguelike #roguelikedev #gamedev #indiedev

9:57 PM · Oct 22, 2020

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Replying to @GameDevDylanW
hmmm i feel like the second version might be a little better. i kinda feel like roguelike players enjoy and require high details for stuff like this, but it might just be personal taste :p
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The one on the right is more informative and probably more immersive to some. I imagine there are people that prefer the shortened concise info, though.
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Replying to @GameDevDylanW
I like having more meaningful details on the right version.
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Replying to @GameDevDylanW
I think it would be nice to have both? Just like monster descriptions in “I Am Overburdened”, players can unlock the detailed version after casting the spell for e.g. one hundred times.
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Replying to @GameDevDylanW
Make both and let players decide in settings. In my opinion, right is nicer and better to read, but the left is more technical, which is more suitable for fast info gathering.
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Replying to @GameDevDylanW
I love the depth of the second!
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