26 year old Unity freelance and Asset Store publisher from Spain. Currently focused on VR and graphics stuff

Barcelona, Cataluña
Joined November 2017
I made almost 300 vfx textures in 2 weeks. Final texture count for All 1 Vfx Toolkit will be 560+, up from the 300 pre takedown. Here's a quick new effect to celebrate #vfxfriday #unity3d #gamedev #indiedev #assetstore #vfx #madewithunity
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Substance Designer is nice. I've created around 100 textures this week. All of them will be included in the asset once Unity approves it again #screenshotsaturday #unity3d #gamedev #indiedev #vfx
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All In 1 Vfx Toolkit has been taken down from the asset store (temporarily hopefully) due to a Copyright claim on some of the textures of the asset library There are no excuses, I'm a complete idiot that should have been more diligent. I'm deeply ashamed and sorry
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I spoke with the owner of the images and we went through the whole asset library together making sure all his stuff was removed I'll be creating a replacement for those and then I'll contact Unity to re-upload Sorry again...
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Many replacement textures plus many new ones have been created. Version 1.1 has been uploaded for revision. The wait time apparently is 20-30 days...
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Gerard Belenguer retweeted
Decided to test AllIn1VfxToolkit from @GerardBelenguer. It's really awesome tool 😌Nice job! #vfx #madewithunity #realtimeVFX
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Gerard Belenguer retweeted
Today I tried AllIn1VfxToolkit from @GerardBelenguer. Decided to make a simple explosion from the available in-assets and play with the settings. Absolutely stunning work! This is the best tool I've seen for Unity for VFX Artists! Huge amount of customization🤩 #assetstore #unity
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So by the end of May a great Vfx shader, fast workflow and amazing demo was in place. Time to wrap things up! Or so I thought (again)... At this point is where development hell started. The end felt extremely close, but it was still veeery far away
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Since I was trying to wrap up I started to try creating some cover art for the asset, but nothing quite worked... The demo effects looked incredible in movement, but quite strange in a static image. I needed a few more effects🙃
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At this point I contacted @YYtomacedo, another amazing VFX artist who does mostly freelance work. He was a great fit! Fortunately he also jumped on board, also provided a ton of feedback, also found bugs and also made some amazing vfx!
Many more effects and features have been added to All In 1 Vfx Toolkit. Feature creep at it's best! Release soon, super proud of how everything is turning out #screenshotsaturday #madewithunity #gamedev #gameVFX
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This last batch took 3 months to make though. Many things happened and there were many downtime days but I used this time to add more tools to the asset, make more utilities, create some effects on my own, polish the demo and in general making the asset better
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At this point I posted this unfortunate tweet 🤡😂
All In 1 Vfx Toolkit is getting ready for release. Soon you'll be able to create any vfx you can think of too! #unity3d #gamedev #indiedev #assetstore #vfx #vfxfriday #madewithunity
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I had to: Prepare a shader variant for each render pipeline, polish the tools and utilities, write the documentation, prepare the store front, prepare the trailer and record video tutorials and a VFX video course
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Somehow I thought that it would take a couple weeks of hard work after work hours and weekends😂 For the Trailer and storefront images I contacted my friend Antón, an amazing artist I met during my masters that's also the mastermind behind the All In 1 Shader storefront media
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The thorough and detailed Documentation alone already took 2 weeks. 1 more week for all the video tutorials and Vfx course (almost 2 hours of video combined). 2 weeks helping Antón prepare all the scenes and things he needed for the storefront
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Also a shoutout to @Unity for the Pipeline mess and it's lack of Documentation. To @Cyanilux for his amazing URP shader writing guide and @AmplifyCreates for their shader editor that can be used to reverse engineer the SRP mess and to find out the random name changes in the API
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After all of this I polished everything until my extreme perfectionism got quiet, packed it and shipped it! After 13months of development the reception has been astounding. I'm extremely grateful for all the kind words and support. It really makes all the effort worth it!
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Being able to help fellow devs by making what I love and while sustaining myself is the best job ever. Thanks for reading and thanks for the support❤️ The asset is 50% off for a few more days, I really hope you enjoy it and create amazing stuff with it✨ assetstore.unity.com/package…
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