Trying out a different method of level building. Been dying to map out the first area. Really quite liking the scale of it all so far. Also got some water and footstep sfx going too. #indiedev #gamedev #godotengine #b3d #lowpoly
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Replying to @LscaEduardo
I've been aware for while. Not yet gotten round to learning/experimenting :) I'm pretty proficient and quick with Blender for what I need, so for me building levels in Blender is quick and easy. Often my issue with tools and stuff isn't the process but the overall workflow.
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Replying to @LscaEduardo
RE: workflow is it easy enough to partition your level/geometry and add collision? Is light backing easy enough to do?
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You can make a room with textures and details Very Easy Trenchbroom works with CSG objects you can for example create a room with lights un leds than 5 minuted
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