Often get asked how I make levels in #godotengine this is the general process. Scripts will combine meshes, apply collision and auto-assign visual layers. I also build composite scenes to save rebuilding same/similar rooms. #indiedev #gamedev #lowpoly #fps
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No baked lightmaps? Impresive result without it
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No, all dynamic which is where the scripts for visual layers come in. Using visual layers also means I don't have to worry about light going through walls as there also aren't any shadows.
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Where I can see more about that visual layer?
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Replying to @JuanManuelCos16
docs.godotengine.org/en/stab… They act just like physics layers - lights can be set to affect only certain layers using the bit mask. The camera works the same, so you can hide/show based on the marking.

1:52 PM Β· Jul 29, 2021

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