Often get asked how I make levels in #godotengine this is the general process. Scripts will combine meshes, apply collision and auto-assign visual layers. I also build composite scenes to save rebuilding same/similar rooms. #indiedev #gamedev #lowpoly #fps
docs.godotengine.org/en/stab… They act just like physics layers - lights can be set to affect only certain layers using the bit mask. The camera works the same, so you can hide/show based on the marking.
Inherits: CullInstance< Spatial< Node< Object Inherited By: BakedLightmap, GIProbe, GeometryInstance, Light, ReflectionProbe, RootMotionView Parent of all visual 3D nodes. Description: The VisualIn...docs.godotengine.org
1:52 PM · Jul 29, 2021