Trying out a different method of level building. Been dying to map out the first area. Really quite liking the scale of it all so far. Also got some water and footstep sfx going too. #indiedev #gamedev #godotengine #b3d #lowpoly

11:51 PM · Aug 30, 2021

6
20
0
86
872
Replying to @MagellanicGames
What new method have u been using for this map?
1
0
0
2
Essentially constructing everything in Blender. Improved my tools so I can (nearly) one-click import everything and have it apply materials, collision etc.
2
0
0
3
Replying to @MagellanicGames
Refreshing to see the sky :b
1
0
0
0
Definitely, the black void of nothing instills such wonder and excitement 🙃
0
0
0
1
Replying to @MagellanicGames
This looks like a strong foundation for level design
0
0
0
1
I've been aware for while. Not yet gotten round to learning/experimenting :) I'm pretty proficient and quick with Blender for what I need, so for me building levels in Blender is quick and easy. Often my issue with tools and stuff isn't the process but the overall workflow.
0
0
0
1
Replying to @MagellanicGames
wow nice
0
0
0
1
Looking around looks really smooth, and the shapes and sizes of the buildings are looking pretty solid!
1
0
0
2
Thanks, looking forward to filling it out and adding real models/textures and lights :)
0
0
0
2