Trying out a different method of level building. Been dying to map out the first area. Really quite liking the scale of it all so far.
Also got some water and footstep sfx going too.
#indiedev #gamedev #godotengine #b3d #lowpoly
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Essentially constructing everything in Blender. Improved my tools so I can (nearly) one-click import everything and have it apply materials, collision etc.
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Definitely. I have been feeling very limited in terms of planning levels and areas as well as building them with the desired aesthetic.
Also, I've filled in knowledge gaps for creating a quick and efficient workflow.
Aug 31, 2021 路 12:05 PM UTC
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