Solo dev making a blocky voxel engine and game in Unity. I really like tea and adjusting sliders. Follow for updates and jump in: discord.gg/Rz3g3UdCdF

ToruĊ„, Polska
Joined September 2016
Experimenting with telekinesis. These animations feel pretty ok for now. Still need sounds and maybe some particle effects? #gamedev #indiedev #indiegame #voxelgame #voxel #voxelart #indie #indiegamedev #madewithunity #unity3d #gamephysics
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This is made from just 4 block variations with random scale and rotation #gamedev #indie #indiedev #voxelart #voxel #procedural #voxelgamedev #indiegamedev #screenshotsaturday #devblog #unity3d
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Voidborne retweeted
The world through iPhone 13 Pro Max sensors (Shibuya, 23rd Nov)
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Added the flow decals on the water surface to make the water flow towards the shore...kind of unifies the effect with the water surface a bit better...but I think I need to generate a nice normalmap that matches the foam decal too... hmmm #gamedev #unity3d #gameart
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Voidborne retweeted
blue hour #pixelart
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Working on overworld and travel right now. This will probably be the loading screen
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Messing around with particle noise. I'm making something new and need some background effects. 300% speed #gamedev #indiedev #indiegame #indie #particles #effects #graphics #unity #madewithunity #noise #perlin #animation #simulation
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High FOV makes things feel so FAST #gamedev #indiedev #indie #voxel
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Viewmodel fov is calculated by taking main camera FOV and multiplying it by 75%. Not sure if I should be doing it.
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