Technical Audio Designer @TeamJunkfish Teacher's Assistant @schoolgameaudio. He/him. guitarist and vocalist for Forêt Endormie and Falls of Rauros.

Portland, ME
Joined December 2016
Playstation France posted the trailer for "Hidden Treasures in the Forest of Dreams" on their Youtube channel. The Playstation intro and outro bookend music that I wrote. This is a real thing that I didn't make (!!) invidious.fdn.fr/watch?v=pnCPWzBx… #indiedev #playstation #wwise
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So very excited to share that last week I started as a Technical Audio Designer at @TeamJunkfish, working on Monstrum 2 (@MonstrumGame)!! It has been an absolute pleasure so far, the game is looking (and sounding!) awesome and the team is great. Feeling pumped!
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Join our SoVGA.com Discord Q&A next week! ⏰ Thu Jan 20th 2pm PST - Adam T. Croft (nir.media) Senior Dialogue Lead at Bungie 📣 discord.gg/BdFychxR?event=93… Open to everyone in #gameaudio!
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An invite to join us tomorrow at 9am PST for a Q&A with Veronika Davies, all game audio welcome 😀! discord.com/invite/fNGCXuPA?…
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Jordan Guerette retweeted
Light Them Up, @jordanguerette and my #GoGodotJam entry, got 3rd place on Gameplay and and 12th place Overall 🤗 I'm very proud of the resulting game we made! 🤩 Play it for free over here: sandervanhove.itch.io/light-… #GodotEngine #indiedev #2dgame
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Today is the release of my original score to "Hidden Treasures in the Forest of Dreams" - a game that was released on Playstation on November 13th. So excited to share this music with you all! jordanguerette.bandcamp.com #gameaudio #vgm
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Jordan Guerette retweeted
Our #GoGodotJam entry is done! 😁 It's all about bending light to make a sad astronaut happy again! 👩‍🚀👨‍🚀 Play it over here 👉sandervanhove.itch.io/light-… Music and sound by @jordanguerette 🤩 #indiedev #puzzlegame #gamedev #gamejam #2dgame #GodotEngine #madewithgodot
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#Noisevember Day 30 - Slither For today, I offer @SanderVhove and my submission to the Go Godot Jam 2, a puzzle game where you use mirrors to shine light on a sad astronaut in hopes of making them happy. I made the sound and music, hope you enjoy it! itch.io/jam/go-godot-jam-2/r…
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And clearly I ignored the prompt today!
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Just posted! Join our Discord to check out the video😀discord.com/invite/K36rCekac…
Had a great discussion with Jordan Guerette (@jordanguerette) about the launch of "Hidden Treasures in the Forest of Dreams" on Playstation, working with musicians on the OST, and more! Will be posting the video soon on Discord: discord.com/invite/PvQD8ysDw…
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#Noisevember Day 29 - Patch I've been wanting to experiment with creating gunshots using paper, a keychain, and mouth sounds, as shown in the great tutorial by Owen Cooper, so I let today's prompt "Patch" lead me to Deathstroke, who sometimes wears an eyepatch... #gameaudio
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#Noisevember Day 28 - Crispy Today's sound is from the wonderful "Ori and the Blind Forest". Getting more practice modifying sounds from my library to try to fit an aesthetic, as well as matching reverbs to the locations presented on screen. #sounddesign #gameaudio
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#Noisevember Day 27 - Spark Keeping it short today. Here's a redesign of an attack called "Final Spark" by #leagueoflegends champion "Lux, Lady of Luminosity". #sounddesigner #gameaudio
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Like I said yesterday, for the last few days I'm allowing myself to use source from my library. Here I am mostly using source sounds from the free sound packs that Sonniss gives out every year at GDC. Fellow sound designers - check those out by searching "Sonniss GDC". So useful!
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#Noisevember Day 26 - Connect It's the home stretch for these Noisevember videos! I decided that for the last few, I would allow myself to start working from my sound libraries, rather than creating every source sound. Hope you enjoy! #sounddesign #fallout4
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#Noisevember Day 25 - Splat More sounds for the Go Godot jam. This was a first experiment with some new contact mics. I'm admittedly barely adhering to the prompts at this point, but the sound when the player puts down a tile is sort of a "splat" sound, right? #sounddesign
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#Noisevember Day 24 - Extinct Here's a draft of the sound that will play when a player completes a level. Thesaurus.com says that a synonym for "extinct" is "ended", so that's how I'm shoe-horning this sound into today's prompt 🙂. Hope you enjoy! #gameaudio
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#Noisevember Day 23 - Leak Testing a light beam sound, as the light "leaks" through the puzzle space. I'm just using one instance of Massive, but using one knob to control 3 different parameters - Bandpass cutoff & oscillator 2 & 3 amplitude. #gameaudio #sounddesign
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