independent computer programming ⚔️ rogule.com 🎵 dopeloop.ai/melody 👾 sfxr.me 🎮 thepunkcollective.com 💻 slingcode.net 🏴‍☠️ bugout.network

Joined January 2010
"You can save a lot of time, energy, and attention by realizing up front that your job is to take the great materials and insights others have already put together and then build on it." @ChanningAllen indiehackers.com/post/the-pr…
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A browser version of #cherrycljs Very basic UI, wrote the index.html in a few minutes, cherry is loaded from npm via import-maps. borkdude.github.io/cherry/in… #clojure #clojurescript
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this weekend i managed to finalize the fonts and implement dark mode for jsfxr pro. now it's time to work on the new features i've been planning and hopefully have this thing out before the end of the month. \o/
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🔊 today i got sound saving working in jsfxr pro. you can save sounds to a sound pack. soon you'll be able to dowload the whole pack as a zip file. \o/ #gameaudio #clojure(script)
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worked on the jsfxr pro interface again today, improving the layout and sound packs functionality, save-as, placeholder zip download buttons. #gameaudio #clojure(script)
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📦 today i got the zip export feature working for pro.sfxr.me \o/ 📂 you can add sounds to a sound pack and then download a zip of the whole pack for easy import into unity, godot, gamemaker, unreal etc. #gameaudio #buildinpublic #clojure(script)
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greetings from sunny sicily. 🇮🇹 i've been on the road and hacking on jsfxr pro: * Fixed loading from querystring. * Designed a new modal to replace alerts. 🚀 21 items left in the todo list before launch.
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made some progress on jsfxr pro: 📋 refactor the data model to use filename as pk instead of a uuid. 🚫 remove the "clone" button. 📝 don't name sound until the user does save-as. 🖱️ save button enable state logic. 15 issues 'til launch. 🚀 #clojure #indiehackers #gameaudio
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we've been stuck in an airbnb in rome with 2 sick kids for 9 days. 😷 they're finally feeling well enough to go outside. i've been grinding out jsfxr pro features on laptop. mostly new modals for saving files and packs, renaming, and deleting etc. 14 issues left 'til launch. 🚀
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👩‍✈️ today 11km above france i implemented save-to-another-sound-pack in jsfxr pro. i have just 1 major feature (undo) / 8 todo items to implement before launch. 🚀 sign up for the beta at pro.sfxr.me and never struggle with gamejam sfx again. 😀 #gameaudio #clojure
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Chris McCormick retweeted
This just blew my mind. mccormick.cx/news/entries/on…
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Chris McCormick retweeted
Doodle CSS A simple hand drawn HTML/CSS theme. chr15m.github.io/DoodleCSS/
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yet again mind blowing work from @borkdude with a new cljs to mjs transpiler. 👏 #cherry_cljs #Clojure
Having a bit of fun with @borkdude's Cherry #clojurescript to JS translator today. Here's an example of sending Cherry's output through #fabricebellard's QuickJS compiler to produce a native executable. Note the compilation speed and relatively small binary size 😊
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Chris McCormick retweeted
Make your site look even cuter with @mccrmx's adorable DoodleCSS theme. chr15m.github.io/DoodleCSS/
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🧝 rogule.com update: 🛠️ lots of refactoring under the hood 🖼️ a new item/event modal (see gif) both of these things are to prepare for some new magic items (scrolls, potions) i'm adding to the game. can't wait to see how it plays with a bit more depth!
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Chris McCormick retweeted
"Be kind, for everyone you meet is fighting a hard battle."
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Chris McCormick retweeted
Rogule, the 7DRL I play every day, was ranked 64th. Grats @mccrmx ! Looking back on my game, I should have written the game I wanted to play. I thought I was going to, but... I got caught up in the whole isometric thing and really only put effort into the tutorial.
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