independent computer programming โš”๏ธ rogule.com ๐ŸŽต dopeloop.ai/melody ๐Ÿ‘พ sfxr.me ๐ŸŽฎ thepunkcollective.com ๐Ÿ’ป slingcode.net ๐Ÿดโ€โ˜ ๏ธ bugout.network

Joined January 2010
today i changed the design direction for jsfxr pro. heading back towards the original jsfxr design. i don't want it to be too big of a change for people switching from the original jsfxr. i spent far too long fiddling with fonts today. #gameaudio
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this weekend i managed to finalize the fonts and implement dark mode for jsfxr pro. now it's time to work on the new features i've been planning and hopefully have this thing out before the end of the month. \o/
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๐Ÿ”Š today i got sound saving working in jsfxr pro. you can save sounds to a sound pack. soon you'll be able to dowload the whole pack as a zip file. \o/ #gameaudio #clojure(script)
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worked on the jsfxr pro interface again today, improving the layout and sound packs functionality, save-as, placeholder zip download buttons. #gameaudio #clojure(script)
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๐Ÿ“ฆ today i got the zip export feature working for pro.sfxr.me \o/ ๐Ÿ“‚ you can add sounds to a sound pack and then download a zip of the whole pack for easy import into unity, godot, gamemaker, unreal etc. #gameaudio #buildinpublic #clojure(script)
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greetings from sunny sicily. ๐Ÿ‡ฎ๐Ÿ‡น i've been on the road and hacking on jsfxr pro: * Fixed loading from querystring. * Designed a new modal to replace alerts. ๐Ÿš€ 21 items left in the todo list before launch.
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made some progress on jsfxr pro: ๐Ÿ“‹ refactor the data model to use filename as pk instead of a uuid. ๐Ÿšซ remove the "clone" button. ๐Ÿ“ don't name sound until the user does save-as. ๐Ÿ–ฑ๏ธ save button enable state logic. 15 issues 'til launch. ๐Ÿš€ #clojure #indiehackers #gameaudio
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we've been stuck in an airbnb in rome with 2 sick kids for 9 days. ๐Ÿ˜ท they're finally feeling well enough to go outside. i've been grinding out jsfxr pro features on laptop. mostly new modals for saving files and packs, renaming, and deleting etc. 14 issues left 'til launch. ๐Ÿš€
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๐Ÿ‘ฉโ€โœˆ๏ธ today 11km above france i implemented save-to-another-sound-pack in jsfxr pro. i have just 1 major feature (undo) / 8 todo items to implement before launch. ๐Ÿš€ sign up for the beta at pro.sfxr.me and never struggle with gamejam sfx again. ๐Ÿ˜€ #gameaudio #clojure
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๐Ÿง rogule.com update: ๐Ÿ› ๏ธ lots of refactoring under the hood ๐Ÿ–ผ๏ธ a new item/event modal (see gif) both of these things are to prepare for some new magic items (scrolls, potions) i'm adding to the game. can't wait to see how it plays with a bit more depth!
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GIF
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testing the new range slider on iOS Safari
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๐Ÿ”‰ made some good progress on the sfxr pro rewrite today. got two-way binding between the editor and data working. this is going more quickly and smoothly than i anticipated!
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spent the weekend hacking on personal productivity and calendaring tools in #nbb worked on the new jsfxr pro layout today #clojure(script)
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๐Ÿ‘พ today i reached feature parity with the original jsfxr in the new pro.sfxr.me version. now to add the new features.
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first code on the new sfxr.me pro interface #Clojure(Script)
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Replying to @ericmigi
Dear Eric, thanks so much for doing this. RIP Xperia Compact ๐Ÿ˜ข PS I'm still rocking the Pebble Steel, objectively the best watch design of all time. I have to repair it by hand every so often but that is a feature not a bug! Thanks for your work.
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Replying to @NeilThanedar
fat tailed. here's my graph. great post - enjoy your limelight!
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today i hacked on the Sitefox stripe integration library the quiet joy of incremental progress
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๐Ÿ›ณ๏ธ today i shipped a simple monitoring tool for Piku. now you can tell which app is making your server sad. github.com/piku/piku-monitorโ€ฆ @rcarmo maybe we can add this to the README?
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GIF