today i changed the design direction for jsfxr pro. heading back towards the original jsfxr design. i don't want it to be too big of a change for people switching from the original jsfxr. i spent far too long fiddling with fonts today. #gameaudio
this weekend i managed to finalize the fonts and implement dark mode for jsfxr pro. now it's time to work on the new features i've been planning and hopefully have this thing out before the end of the month. \o/
๐ today i got sound saving working in jsfxr pro. you can save sounds to a sound pack. soon you'll be able to dowload the whole pack as a zip file. \o/
#gameaudio#clojure(script)
worked on the jsfxr pro interface again today, improving the layout and sound packs functionality, save-as, placeholder zip download buttons.
#gameaudio#clojure(script)
๐ฆ today i got the zip export feature working for pro.sfxr.me \o/
๐ you can add sounds to a sound pack and then download a zip of the whole pack for easy import into unity, godot, gamemaker, unreal etc.
#gameaudio#buildinpublic#clojure(script)
greetings from sunny sicily. ๐ฎ๐น i've been on the road and hacking on jsfxr pro:
* Fixed loading from querystring.
* Designed a new modal to replace alerts.
๐ 21 items left in the todo list before launch.
made some progress on jsfxr pro:
๐ refactor the data model to use filename as pk instead of a uuid.
๐ซ remove the "clone" button.
๐ don't name sound until the user does save-as.
๐ฑ๏ธ save button enable state logic.
15 issues 'til launch. ๐ #clojure#indiehackers#gameaudio
we've been stuck in an airbnb in rome with 2 sick kids for 9 days. ๐ท they're finally feeling well enough to go outside. i've been grinding out jsfxr pro features on laptop. mostly new modals for saving files and packs, renaming, and deleting etc. 14 issues left 'til launch. ๐
๐ฉโโ๏ธ today 11km above france i implemented save-to-another-sound-pack in jsfxr pro. i have just 1 major feature (undo) / 8 todo items to implement before launch. ๐
sign up for the beta at pro.sfxr.me and never struggle with gamejam sfx again. ๐
#gameaudio#clojure
๐ง rogule.com update:
๐ ๏ธ lots of refactoring under the hood
๐ผ๏ธ a new item/event modal (see gif)
both of these things are to prepare for some new magic items (scrolls, potions) i'm adding to the game. can't wait to see how it plays with a bit more depth!
๐ made some good progress on the sfxr pro rewrite today. got two-way binding between the editor and data working. this is going more quickly and smoothly than i anticipated!
Dear Eric, thanks so much for doing this. RIP Xperia Compact ๐ข
PS I'm still rocking the Pebble Steel, objectively the best watch design of all time. I have to repair it by hand every so often but that is a feature not a bug!
Thanks for your work.
๐ณ๏ธ today i shipped a simple monitoring tool for Piku.
now you can tell which app is making your server sad.
github.com/piku/piku-monitorโฆ@rcarmo maybe we can add this to the README?