I'm building an upgrade to sfxr.me for creating sample packs for games.
Progress so far:
🔉 pro.sfxr.me landing page.
🔉 Triaged feature reqs.
🔉 UI & features mockup.
🔉 Project planning.
I'll post updates on this thread.
#buildinpublic #gameaudio
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👾 spent the day hacking on jsfxr. it's an online tool and library for making 8-bit sound effects. it is now available on npm:
npm i jsfxr
thanks to @greweb for donating the npm package name to this project. 🙏
npmjs.com/package/jsfxr
#webdev #chiptune #gameaudio
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🔉 made some good progress on the sfxr pro rewrite today. got two-way binding between the editor and data working. this is going more quickly and smoothly than i anticipated!
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👾 today i reached feature parity with the original jsfxr in the new pro.sfxr.me version. now to add the new features.
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today i changed the design direction for jsfxr pro. heading back towards the original jsfxr design. i don't want it to be too big of a change for people switching from the original jsfxr. i spent far too long fiddling with fonts today. #gameaudio
Jun 10, 2022 · 12:45 PM UTC
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this weekend i managed to finalize the fonts and implement dark mode for jsfxr pro. now it's time to work on the new features i've been planning and hopefully have this thing out before the end of the month. \o/
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🔊 today i got sound saving working in jsfxr pro. you can save sounds to a sound pack. soon you'll be able to dowload the whole pack as a zip file. \o/
#gameaudio #clojure(script)
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worked on the jsfxr pro interface again today, improving the layout and sound packs functionality, save-as, placeholder zip download buttons.
#gameaudio #clojure(script)
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📦 today i got the zip export feature working for pro.sfxr.me \o/
📂 you can add sounds to a sound pack and then download a zip of the whole pack for easy import into unity, godot, gamemaker, unreal etc.
#gameaudio #buildinpublic #clojure(script)
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greetings from sunny sicily. 🇮🇹 i've been on the road and hacking on jsfxr pro:
* Fixed loading from querystring.
* Designed a new modal to replace alerts.
🚀 21 items left in the todo list before launch.
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made some progress on jsfxr pro:
📋 refactor the data model to use filename as pk instead of a uuid.
🚫 remove the "clone" button.
📝 don't name sound until the user does save-as.
🖱️ save button enable state logic.
15 issues 'til launch. 🚀 #clojure #indiehackers #gameaudio
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we've been stuck in an airbnb in rome with 2 sick kids for 9 days. 😷 they're finally feeling well enough to go outside. i've been grinding out jsfxr pro features on laptop. mostly new modals for saving files and packs, renaming, and deleting etc. 14 issues left 'til launch. 🚀
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👩✈️ today 11km above france i implemented save-to-another-sound-pack in jsfxr pro. i have just 1 major feature (undo) / 8 todo items to implement before launch. 🚀
sign up for the beta at pro.sfxr.me and never struggle with gamejam sfx again. 😀
#gameaudio #clojure
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