I'm building an upgrade to sfxr.me for creating sample packs for games. Progress so far: 馃攭 pro.sfxr.me landing page. 馃攭 Triaged feature reqs. 馃攭 UI & features mockup. 馃攭 Project planning. I'll post updates on this thread. #buildinpublic #gameaudio
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Here's my plan for the new interface.
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first code on the new sfxr.me pro interface #Clojure(Script)
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馃懢 spent the day hacking on jsfxr. it's an online tool and library for making 8-bit sound effects. it is now available on npm: npm i jsfxr thanks to @greweb for donating the npm package name to this project. 馃檹 npmjs.com/package/jsfxr #webdev #chiptune #gameaudio
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testing the new range slider on iOS Safari
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馃攭 made some good progress on the sfxr pro rewrite today. got two-way binding between the editor and data working. this is going more quickly and smoothly than i anticipated!
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spent the weekend hacking on personal productivity and calendaring tools in #nbb worked on the new jsfxr pro layout today #clojure(script)
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馃懢 today i reached feature parity with the original jsfxr in the new pro.sfxr.me version. now to add the new features.
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i spent the whole day wrestling with the design of this thing.
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today i changed the design direction for jsfxr pro. heading back towards the original jsfxr design. i don't want it to be too big of a change for people switching from the original jsfxr. i spent far too long fiddling with fonts today. #gameaudio
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this weekend i managed to finalize the fonts and implement dark mode for jsfxr pro. now it's time to work on the new features i've been planning and hopefully have this thing out before the end of the month. \o/

Jun 12, 2022 路 1:01 PM UTC

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馃攰 today i got sound saving working in jsfxr pro. you can save sounds to a sound pack. soon you'll be able to dowload the whole pack as a zip file. \o/ #gameaudio #clojure(script)
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worked on the jsfxr pro interface again today, improving the layout and sound packs functionality, save-as, placeholder zip download buttons. #gameaudio #clojure(script)
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馃摝 today i got the zip export feature working for pro.sfxr.me \o/ 馃搨 you can add sounds to a sound pack and then download a zip of the whole pack for easy import into unity, godot, gamemaker, unreal etc. #gameaudio #buildinpublic #clojure(script)
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greetings from sunny sicily. 馃嚠馃嚬 i've been on the road and hacking on jsfxr pro: * Fixed loading from querystring. * Designed a new modal to replace alerts. 馃殌 21 items left in the todo list before launch.
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made some progress on jsfxr pro: 馃搵 refactor the data model to use filename as pk instead of a uuid. 馃毇 remove the "clone" button. 馃摑 don't name sound until the user does save-as. 馃柋锔 save button enable state logic. 15 issues 'til launch. 馃殌 #clojure #indiehackers #gameaudio
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we've been stuck in an airbnb in rome with 2 sick kids for 9 days. 馃樂 they're finally feeling well enough to go outside. i've been grinding out jsfxr pro features on laptop. mostly new modals for saving files and packs, renaming, and deleting etc. 14 issues left 'til launch. 馃殌
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馃懇鈥嶁湀锔 today 11km above france i implemented save-to-another-sound-pack in jsfxr pro. i have just 1 major feature (undo) / 8 todo items to implement before launch. 馃殌 sign up for the beta at pro.sfxr.me and never struggle with gamejam sfx again. 馃榾 #gameaudio #clojure
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