today i changed the design direction for jsfxr pro. heading back towards the original jsfxr design. i don't want it to be too big of a change for people switching from the original jsfxr. i spent far too long fiddling with fonts today. #gameaudio
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this weekend i managed to finalize the fonts and implement dark mode for jsfxr pro. now it's time to work on the new features i've been planning and hopefully have this thing out before the end of the month. \o/
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馃攰 today i got sound saving working in jsfxr pro. you can save sounds to a sound pack. soon you'll be able to dowload the whole pack as a zip file. \o/ #gameaudio #clojure(script)
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worked on the jsfxr pro interface again today, improving the layout and sound packs functionality, save-as, placeholder zip download buttons. #gameaudio #clojure(script)
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馃摝 today i got the zip export feature working for pro.sfxr.me \o/ 馃搨 you can add sounds to a sound pack and then download a zip of the whole pack for easy import into unity, godot, gamemaker, unreal etc. #gameaudio #buildinpublic #clojure(script)
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greetings from sunny sicily. 馃嚠馃嚬 i've been on the road and hacking on jsfxr pro: * Fixed loading from querystring. * Designed a new modal to replace alerts. 馃殌 21 items left in the todo list before launch.
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made some progress on jsfxr pro: 馃搵 refactor the data model to use filename as pk instead of a uuid. 馃毇 remove the "clone" button. 馃摑 don't name sound until the user does save-as. 馃柋锔 save button enable state logic. 15 issues 'til launch. 馃殌 #clojure #indiehackers #gameaudio
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we've been stuck in an airbnb in rome with 2 sick kids for 9 days. 馃樂 they're finally feeling well enough to go outside. i've been grinding out jsfxr pro features on laptop. mostly new modals for saving files and packs, renaming, and deleting etc. 14 issues left 'til launch. 馃殌
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馃懇鈥嶁湀锔 today 11km above france i implemented save-to-another-sound-pack in jsfxr pro. i have just 1 major feature (undo) / 8 todo items to implement before launch. 馃殌 sign up for the beta at pro.sfxr.me and never struggle with gamejam sfx again. 馃榾 #gameaudio #clojure
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back in our regular timezone, the jet lag is over and the kids are back at school. today i managed to put in a full day working on the last feature of jsfxr pro (unlimited history with undo & redo). after this only signup/sync remains. #gameaudio #clojure #buildinpublic
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finally finished the infinite undo/redo feature for jsfxr pro. it was a long and complicated week due to illness in the family and a js mutation bug. the only thing left after this is accounts and server side persistence. Won't Take Long 鈩笍 馃榿 #gameaudio #clojure #buildinpublic

Aug 27, 2022 路 11:22 AM UTC

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馃捊 got some good work done on the server backend for pro.sfx.me this week. 鈽戯笍 9 TODO list items until launch. #gameaudio #indiedev #Clojure(Script)
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more backend work on pro.sfxr.me today. i got unsubscribe working for people on the release notification list. there are two major pieces of development work left before it's ready to ship: 1. logins 2. persisting data on the server side #gameaudio #indiedev
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today i got authentication working in jsfxr pro. \o/ feels like i'm really close to launching this. can't wait!
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jsfxr pro update. 馃懢 馃攭 i've been tidying up loose ends and finishing the auth integration with some nice modals. today i started designing the sync algorithm for server side saving and persistence. #gameaudio
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got end-to-end testing working in jsfxr pro using @borkdude's #nbb, puppeteer, and playwright. it's magical seeing it click to generate audio, download, and verify the wav file in under 1 second! 馃鉁 #clojure #gameaudio
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stress testing the jsfxr pro ui by generating 50 packs with up to 100 sounds in each pack. #clojure #gameaudio #indiehackers
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