๐Ÿ“ฆ today i got the zip export feature working for pro.sfxr.me \o/ ๐Ÿ“‚ you can add sounds to a sound pack and then download a zip of the whole pack for easy import into unity, godot, gamemaker, unreal etc. #gameaudio #buildinpublic #clojure(script)
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greetings from sunny sicily. ๐Ÿ‡ฎ๐Ÿ‡น i've been on the road and hacking on jsfxr pro: * Fixed loading from querystring. * Designed a new modal to replace alerts. ๐Ÿš€ 21 items left in the todo list before launch.
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made some progress on jsfxr pro: ๐Ÿ“‹ refactor the data model to use filename as pk instead of a uuid. ๐Ÿšซ remove the "clone" button. ๐Ÿ“ don't name sound until the user does save-as. ๐Ÿ–ฑ๏ธ save button enable state logic. 15 issues 'til launch. ๐Ÿš€ #clojure #indiehackers #gameaudio
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we've been stuck in an airbnb in rome with 2 sick kids for 9 days. ๐Ÿ˜ท they're finally feeling well enough to go outside. i've been grinding out jsfxr pro features on laptop. mostly new modals for saving files and packs, renaming, and deleting etc. 14 issues left 'til launch. ๐Ÿš€
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๐Ÿ‘ฉโ€โœˆ๏ธ today 11km above france i implemented save-to-another-sound-pack in jsfxr pro. i have just 1 major feature (undo) / 8 todo items to implement before launch. ๐Ÿš€ sign up for the beta at pro.sfxr.me and never struggle with gamejam sfx again. ๐Ÿ˜€ #gameaudio #clojure
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back in our regular timezone, the jet lag is over and the kids are back at school. today i managed to put in a full day working on the last feature of jsfxr pro (unlimited history with undo & redo). after this only signup/sync remains. #gameaudio #clojure #buildinpublic
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finally finished the infinite undo/redo feature for jsfxr pro. it was a long and complicated week due to illness in the family and a js mutation bug. the only thing left after this is accounts and server side persistence. Won't Take Long โ„ข๏ธ ๐Ÿ˜ #gameaudio #clojure #buildinpublic
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๐Ÿ’ฝ got some good work done on the server backend for pro.sfx.me this week. โ˜‘๏ธ 9 TODO list items until launch. #gameaudio #indiedev #Clojure(Script)
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more backend work on pro.sfxr.me today. i got unsubscribe working for people on the release notification list. there are two major pieces of development work left before it's ready to ship: 1. logins 2. persisting data on the server side #gameaudio #indiedev
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today i got authentication working in jsfxr pro. \o/ feels like i'm really close to launching this. can't wait!
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jsfxr pro update. ๐Ÿ‘พ ๐Ÿ”‰ i've been tidying up loose ends and finishing the auth integration with some nice modals. today i started designing the sync algorithm for server side saving and persistence. #gameaudio

Sep 19, 2022 ยท 11:23 AM UTC

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got end-to-end testing working in jsfxr pro using @borkdude's #nbb, puppeteer, and playwright. it's magical seeing it click to generate audio, download, and verify the wav file in under 1 second! ๐Ÿง™โœจ #clojure #gameaudio
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stress testing the jsfxr pro ui by generating 50 packs with up to 100 sounds in each pack. #clojure #gameaudio #indiehackers
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