It's been a while since I last posted a progress update. Here's a clip showing climbing, crouching and rolling! 😁 #indiedev #gamedev #godot #godotengine #madewithgodot

9:32 PM Β· Dec 4, 2021

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Crouching was a prerequisite for climbing as I wanted it to be the default state when exiting a climb. That way the player can climb up into narrow spaces. I got rolling implemented right away as well as it was easy to code and made jumping around more fun.
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Rolling will be required when jumping from heights to maintain momentum or to prevent incurring damage from a fall.
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I got quite a few movement features left to implement. Some of the ones I have planned are sliding, launching off of low obstacles, vaulting, balancing, swinging and precision jumping.
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Replying to @nsrosenqvist
Really dopeπŸ‘πŸ½πŸ€” but as a suggestion: In a game make the roll visual optional because many people will get motion sick of thisπŸ˜… (me included)
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Will definitely fine tune it, but that's a good idea. Thanks!
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