It's been a while since I last posted a progress update. Here's a clip showing climbing, crouching and rolling! ๐Ÿ˜ #indiedev #gamedev #godot #godotengine #madewithgodot
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Crouching was a prerequisite for climbing as I wanted it to be the default state when exiting a climb. That way the player can climb up into narrow spaces. I got rolling implemented right away as well as it was easy to code and made jumping around more fun.

9:32 PM ยท Dec 4, 2021

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Rolling will be required when jumping from heights to maintain momentum or to prevent incurring damage from a fall.
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I got quite a few movement features left to implement. Some of the ones I have planned are sliding, launching off of low obstacles, vaulting, balancing, swinging and precision jumping.
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