Solo Indie Game Dev working on: They Came From The Castle - a 2D Action Adventure Game | Cop under Fire - a 2D Arcade Style Shooter Game

Sweden
Joined June 2018
New improved run and jump. Added frames at take off and landing. Acceleration and deacceleration. Jump height depending on key press+more.. Thx for all feedback! #tcftc #indiedev #gamedev #indiedevhour #GameMaker #GameMakerStudio2 #pixelart #castlevania #Zelda2
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Wow, looks amazing! Like a modern Flashback. Animation and the style are gorgeous😃A must buy when it releases!
🌙⚡️ Moon Samurai by @NunchakuGames Play as a young, futuristic samurai and fight your way through a dangerous sci-fi world in this 2D action adventure game Release TBA | PC & Switch #indiegame #indiedev #gamedev #screenshotsaturday #ドット絵 #pixelart
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Nuclear Blaze ☢ is now available on Steam: a unique 2D firefighting action-adventure! The game started as at @ludumdare jam designed for my kids, so it's an immense pleasure for me to be able to release it :) invidious.fdn.fr/watch?v=zERLzDky… Steam: store.steampowered.com/app/1… Please RT 😊
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Working on a new enemy. Takes cover depending where you are. Now he needs to shoot back... #indiedev #gamemakerstudio2 #indiegame
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So reload system and animations is coming along nicely. You can now reload in cover. Oh, also added some crasy dogs. #screenshotsaturday #indiegame #GameMakerStudio2
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Peter Rylander retweeted
and if you prefer GOG over Steam, check here: gog.com/game/residual OR boot up your Switch and eShop (not everywhere yet, timezone things)
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Peter Rylander retweeted
While waiting for Residual to launch on Thursday.. I'll just be throwing grenades around in my next game: Regulator City #IndieGameDev #pixelart
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You can now control the aim in three ways, strait down the line at enemies, at destructable covers/objects up against the walls, and low at incoming dogs etc. Hopefully this will make it even more tactical how you aproach the enemies, what weapon you're using and how well you aim
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Worked this week on weapon selection, ammo counter, ammo pickup. Currently working on a aimsystem that lets the player select aim on closest enemy or closest destructable object. #screenshotsaturday #GameMakerStudio2 #Indiedev #indiegame
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The vending machines have lost it... #indiegames #indiedev
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This is soo beautiful! Love the style and the techniques you’re using. Makes me wanna try on rotoscoping
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Some rifle action for #screenshotsaturday. Single fire has the most precision while burst/automatic fire is a more spread (good if you want to hit several in a group of enemies/ not so good if there's hostages...) #GameMakerStudio2 #indiedev #indiegame
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Peter Rylander retweeted
The surface is just the beginning. Residual releases September 9, 2021. @OrangePixel Wishlist and play the demo on Steam now. 🚀 store.steampowered.com/app/1…
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Added more variety in the background. Switching between gun/shotgun working. Stand/walk/crouch working. Time to start on the next weapon.. #GameMaker #indiedev #pixelart
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Working on the shooting mechanics. Hit rate will depend on weapon type, distance to target and your aim time. #screenshotsaturday #gamemaker #arcade #indiegame #pixelart
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Peter Rylander retweeted
So adding pedestrians was easier than I thought! 😂 (basically the same code as cars, except they move slower, animate more, and stick to the sidewalk!) #pixelart #IndieGameDev
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