Been replaying Kirby's Blowout Blast today and I highly recommend checking it out if you're curious about how Kirby movement feels in 3D in the lead up to Forgotten Land. HAL already nailed that part years ago with Blowout Blast
It's a high-score chasing homage to the original Dream Land, with a decent challenge in the EX stages and getting all Platinum trophies. Great little game that shows they've been thinking about taking the series into 3D for a long time now
I've watched the new Kirby trailer several times today and I'm impressed by how well they've translated it all to 3D. Like it all still feels like a 2D Kirby does. Nothing seems off. A completely natural transformation from 2D to 3D.
Kirby’s back for an unforgettable adventure! ⭐
Use the tough puff’s powerful copy abilities to defeat formidable foes and rescue the Waddle Dees when #Kirby and the Forgotten Land soars to #NintendoSwitch on March 25, 2022.
One of my top 3 favourite games of 2021. I'm sad to hear it underperformed. It's a wonderful little RPG (clocks around 10-15 hours) with a touching story and that PS2-era charm to it. Highly recommend picking it up
Despite critical acclaim Fuga: Melodies of Steel’s sales only covered 30% of its development cost in 2021. Please support the game and make people talk about it so we can keep making original passion projects! Thanks everyone! :)
Question for any 3D animators: how do you deal with stuff like rolling characters? Quaternion rotation seems to more often than not roll back on itself rather than take the correct path, and using 1-frame snaps to fix the position doesn't seem like an ideal solution