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Dex Anidem retweeted
I haven't forgotten about #GDScriptify, the magical documentation tool for GDScript πŸͺ„ Now as a plugin! πŸŽ‰ I'm still working on it and, hopefully, I will have something to release very soon! I'm trying to replicate the #GodotEngine docs as much as Markdown lets me.
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I've added "warning" and "note" tags to #GDScriptify to kind of mimic the #GodotEngine documentation, to the best of Markdown's ability.
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#GDScriptify is now* a #GodotEngine plugin! πŸŽ‰ It generates the documentation files when any file is saved. Isn't that convenient? 😎 The coolest thing about it? It's a documentation tool that generates its own documentation! 🀯 * not publicly available yet.
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Well, I've already started porting #GDScriptify to #GodotEngine :D You can try it now as an npm package github.com/hiulit/GDScriptif…
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I'm going at a good pace with the #GDScriptify port for #GodotEngine I have to say that I find the regex system a bit weird, coming from JavaScript, but I guess JavaScript is weird on its own way :P
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Following on the #GDScriptify port for #GodotEngine, I've started working on the generation of Markdown files. I can already see the end of the tunnel :D
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It's been a while, but I'm here, still working on the #GDScriptify port for #GodotEngine. I've implemented something new, documentation on enums!
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It's coming... really soon! #GDScriptify: a magical documentation tool for GDScript. #GodotEngine
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I'd like to point out that #GDScriptify it's a Node.js CLI app. That's what I'm most comfortable programming with for that kind app. But I'm planning to release a port of it as a #GodotEngine addon.
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Hey #GodotEngine people! I'm still working on #GDScriptify (a tool to auto-generate documentation from GDScript) and I was wondering, which one do you prefer better as a "Table of contents"?
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The time has come 😱 I have to document #GDScriptify, a documentation tool that I created to document GDScript. Should I create another documentation tool to document the documentation tool? πŸ€―πŸ˜΅β€πŸ’« #GodotEngine
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New feature in #GDScriptify πŸŽ‰! You can now use tokens sarting with an "at" sign and wrapped in curly braces, such as: - "link_var {variable}": it will create an anchor link to the variable. - "example {variable}: it will print the whole variable as an example. #GodotEngine
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I've just released v1.1.0 of "Godot 3 2D Fake Confetti Particles" The only new thing is that now the README file is auto-generated using #GDScriptify, my upcoming tool to magically document GDScript files πŸͺ„πŸ“„ What do you think? #GodotEngine github.com/hiulit/Godot-3-2D…
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To all of you #GodotEngine people excited wih my upcoming project #GDScriptify (a magical documentation tool for GDScript), here's a little tip: If you add new properties in "Project Settings", such as: version, author, and license, those will be printed in the docs ;)
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I have a name: #GDScriptify! A magical documentation tool for GDScript πŸͺ„ πŸ“„ πŸ€– Soon(ish) available for all of you, #GodotEngine people!
Still working on that tool to auto-generate documentation out of GDScript files. You would just write descriptions for each variable/function you want to document and that's it. The rest is on me 😎 Not sure about the name. Any suggestions? #GodotEngine #gamedev #indiedev
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