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#PerformanceTipThursday Avoid instantiating big Classes during run-time. Try to reuse fixed amount of Objects created on load also get familiar with 'object pooling' 😁 Go easy on CPU and until next time! #indiedev #indiegame #gamedev #indiegames #IndieGameDev #coding #pixelart
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#PerformanceTipThursday: If e.g. You're popping 12 coins, don't spawn them in a single thread - delegate those 12 tasks into consecutive frames! Maintain Smooth experience and until next time! 😁 #indiegame #indiedev #pixelart #gamedev #indiedevlife #IndieGameDev #shmup #smooth
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