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Joseph Hewitt (Will Table When Tables) retweeted
Working on lighting, camera, and shaders to take pictures of the 3D #ghrpg mecha models I've been making for printing so I can use them as the basis for sprites in GH1 and GH2. #GameDev #GameArt
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I am finally climbing back out of the rabbit-hole of refactoring and new features that I fell into after trying to add a short, simple quest to GearHead Caramel. Who am I kidding? I dived head first into that rabbit hole. #ghrpg #IndeGameDev buff.ly/3s3JyRK
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GearHead Caramel now has an automatic rumor system. Previously, if you wanted a plot to have rumors/memos, you'd need to code it manually using the grammar/offers systems. This should cut down on a lot of redundancy and make things easier. #ghrpg #GameDev gearhead.itch.io/gearhead-ca…
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Bitrich.info - Indie Game Studio retweeted
So for the past few days I've been on heavy painkillers and also the one small quest I had been planning to add to GearHead Caramel has ballooned into a neverending cascade of refactoring and new features. I'm sure these two things are unrelated. #ghrpg #IndieGameDev
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Started working on a small new subplot for DeadZone Drifter in which the first step is to locate the black market some raiders are working out of. Then I realized that I could split the "Locate Black Market" part out into its own reusable plot... #ghrpg #GameDev
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Replying to @SinisterSiamese
GearHead Caramel is a turn based tactics style mecha RPG; 3rd in the #ghrpg series. Travel the deadzone of a much changed Earth, make friends and enemies, discover dangerous secrets from the Age of Superpowers. #TurnBasedThursday gearhead.itch.io/gearhead-ca…
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GearHead Caramel is the 1st #ghrpg game written in Python. It was designed from the ground up for episodic adventures. The clock-based combat of previous GH games (similar to BattleTech:CHI and MechFight) was replaced with tactics-style combat. #IndieGames buff.ly/3s3JyRK
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GearHead Caramel is the third game in the #ghrpg series of turn based scifi mecha Roguelike RPGs. The first two games are free on @itchio ; why not try them out and get back to me when you are hopelessly addicted to giant bots slapping each other? gearhead.itch.io/
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The first GearHead game is a bit rough around the edges, but it remains fun, unpredictable, and a great world to explore. GH Arena established the universe that would be fleshed out in future instalments. #ghrpg #GameDev #TurnBased buff.ly/35MfcJV
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GearHead: Arena was the first game in the #ghrpg series, released back in 2002 and still getting updates once or twice a year. It has been described by at least one critic as the first game to successfully incorporate procedural narrative. #IndieGames buff.ly/35MfcJV
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For #MechaMonday , the A7800 Joust from the #ghrpg universe is one of the most common battroids used by professional duelists. Its charge attack allows it to leap quickly into the thick of battle. #RPG gearhead.itch.io/gearhead-ca…
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GearHead Caramel: a turn based scifi mecha Roguelike RPG with procedural narrative, a detailed mecha build system, and a bunch of other neat stuff. #ghrpg #IndieGames gearhead.itch.io/gearhead-ca…
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You can now change your PC's name, appearance, and gender after character creation in GearHead Caramel. This includes access to all portrait and gender options that may not have existed when you initially created that character. #ghrpg #ScreenshotSaturday gearhead.itch.io/gearhead-ca…
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GearHead Caramel uses a lifepath-based character creator- your character's life story up to this point determines what sklls and bonuses you start with. You can either choose the lifepath yourself or pick a randomly generated one. #ghrpg #RPG #mecha buff.ly/3s3JyRK
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Gender is now completely customizable in GearHead Caramel. Also, I'm adding some new buttons to the FieldHQ so you can alter the name, gender, and appearance of previously created PCs. #ghrpg #IndieGames buff.ly/3s3JyRK
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The latest release of GearHead Caramel adds a bunch of new road map encounters to DeadZone Drifter. I'm currently working on even more content that will use the new lancemate reaction and making allies/enemies features. #ghrpg #IndieGameDev buff.ly/3s3JyRK
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Part of the former title screen for GearHead Caramel. Acrylic paint on watercolor paper. #ghrpg #GameArt buff.ly/3s3JyRK
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