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Valentine retweeted
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Discover-tech retweeted
End of Week 3 of #Blocktober : I worked on the inside of the buildings this week. It was quite challenging to manage an increase in complexity while still allowing the player to choose the path he wanted to take. #LevelDesign #unity3d #Unity
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Bridgeburner - Age of Hell demo is out! retweeted
Hmmmm... boxes... #doom #leveldesign
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Slow but steady progress on my Forest themed #Blocktober project~ Not quite used to the scale of the spaces needed for action-hunting type #LevelDesign, but I think I'm starting to get a better grasp of it. Mostly focused on iterating and creating more interesting vistas today
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S4G School for Games retweeted
This year I did a blockout for an @assassinscreed Valhalla level section as part of my final exam at the @S4Gberlin #Blocktober #leveldesign (The progress can be viewed via my portfolio)
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harvester retweeted
A bit late to the party but here's what i've been working on this #Blocktober.πŸ˜„ #LevelDesign #GameDev #GameDesign #Indiedev
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MichaΕ‚ Kubiak retweeted
We are making a Diablo III clone at #TheGameAssembly . Here are two blockouts made by me and my dear friend Bo Steen πŸ˜„ #Blocktober #leveldesign #gamedev
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harvester retweeted
My contribution to this #Blocktober is a PVP deathmatch map set in a foundry. I'm mixing some elements of Halo + Unreal Tournament + Splitgate. Here are some screenshots. Will be posting more along the week. Cheers! - Os @jassoscar #leveldesign #gamedev #3dart #gamedevelopers
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MichaΕ‚ Kubiak retweeted
Hope is not too late for #Blocktober I'm exploring #Core this editor is pretty good for creating multiplayer games & maps! #leveldesign
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MichaΕ‚ Kubiak retweeted
More stuff for #Blocktober, working on #leveldesign for a #skateboarding game!
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MichaΕ‚ Kubiak retweeted
Blocktober Day 24: Foundry deathmatch map WIP. Currently testing the flow and balance between teams' control areas and chokepoints. #Blocktober #leveldesign #gamedevs #leveldesigner
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MichaΕ‚ Kubiak retweeted
#Blocktober day 23. Cliffside climb. more organic style #blockout #leveldesign #gamedev #trenchbroom #quake
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Working on an unannounced project but wanted to share something for #Blocktober. Built a level which is plays a large role in the game, where we're flashing out certain layout and game loop mechanics. Video might come out later on. #sbox #GameDev #LevelDesign
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