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harvester retweeted
An implementation example of A* path-finding algorithm in Java game development: NPC follows player character Works like a charm🥳 #java #astar #pathfinding #gamedev
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IMCG retweeted
Created an A* Pathfinding demo program. It automatically finds a best route from point A to B. #java #pathfinding #Astar
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Pour le J3 du #CalendrierDeLApres, on le dédicace à ceux qui ont fait le J15 de l'#adventofcode ... Petit site de #visualisation de #pathfinding ... Impressionnant ! #tech #algo clementmihailescu.github.io/…
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Custom A* Pathfinding in action #RobloxDev #roblox #pathfinding
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Rt Added a command that calls all the creatures in the level to the player's position for ... uh ... debugging purposes. It's way too much fun! #gamedev #indiedev #debugging #pathfinding #astar
Germanunkol
Added a command that calls all the creatures in the level to the player's position for ... uh ... debugging purposes. It's way too much fun! #gamedev #indiedev #debugging #pathfinding #astar
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Added a command that calls all the creatures in the level to the player's position for ... uh ... debugging purposes. It's way too much fun! #gamedev #indiedev #debugging #pathfinding #astar
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Hierarchical A* #pathfinding in a procedurally generated 3D cave! Dark, long segments: "high-level" paths between sectors. Short, bright segments: "detail-level" paths within one sector. Almost ready to start crawling! #indiedev #indiegames #screenshotsaturday #gamedevelopment
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Wisdom of the Day: Pathfinders don't accept the status quo in pursuit of a better way forward. Some see what others don't; others are intentional in their actions. Regardless, pathfinding done right is transformational. #Pathfinding #Pathfinders #DigitalTransformation
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