Landscape artists out there, how would you go about creating an intricate detailed and high resolution muddy ground,with patches of land? I’ve gone through zbrush, mixer, substance and Houdini but have yet found a efficient streamlined process. #sidefx#b3d#zbrush#art
Detangled those guys to get some clean end-pieces.
I like that every cable enters and exits the bundle with it's own clearance - no cheating here!
#SideFX#Houdini