SideFX develops Houdini, a 3D animation and visual effects software for use in film, commercials and video games.

Toronto
Joined December 2008
SideFX retweeted
Using Houdini #kinefx and secondary motion to animate 2D-ish characters for a music video. #Houdini @sidefx #animation3d #2Danimation
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SideFX retweeted
Take a look at this awesome sci-fi shooter being developed by @DevMaco using #UnrealEngine and #Houdini. The top-down adventure doesn't have an official name yet, but it promises lots of blood, gore, and superhuman abilities: 80.lv/articles/a-cool-sci-fi… #gamedev #indiedev #3dart
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Attending the @annecyfestival? Join us for presentations on @FXRodeo's animated short Canary - and for a session by @tokyomegaplex on #KineFX! sidefx.com/houdini-hive/anne…
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SideFX retweeted
An Introduction to USD and Solaris in Houdini lesterbanks.com/2022/06/an-i… #houdini #usd #solaris
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Want deeper #VEX knowledge? Check out these free chapters to a course by Senior ILM FX TD Yunus Balcioglu, including topics such as adaptive Catmull-Clark subdivision, convolution kernels, gradient ascent/descent, contour lines, limit surfaces, and more. sidefx.com/learn/collections…
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Go behind the scenes of the recent #planetarium feature 'Living Worlds: The Search Begins' - including a trip to #Saturn's icy moon of #Enceladus. @calacademy's Jeroen Lapre and Erik Krumrey describe the detailed work involved. #houdiniconnect invidious.fdn.fr/N6v8rMZC6QA
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Sakke Soini @sakkesoini created this animation using MOPs! This beautiful piece is entitled Alienplantlife 5. Sakke is a Motion Designer, Illustrator, and Art Director based in Helsinki, Finland. He has worked with countless artists, record labels, and advertisement agencies.
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The #HoudiniGameJam22 #gamedev #gamejam launches next week!! Make a game using #Houdini with #Unity or #UnrealEngine to compete for prizes and worldwide fame! INFO HERE: sidefx.co/2022-houdini-game-…
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Cooooool!...
Exploring KineFX, RBD and Lops. XPU with really low samples and densoiser. #houdinifx
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SideFX retweeted
Exploring KineFX, RBD and Lops. XPU with really low samples and densoiser. #houdinifx
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Meet Jakub Špaček @spaczech – the artist behind the new Houdini Connect intro – where he talks about his first 3D job, how he got into Houdini, the design process behind the creation of a fluid dynamic sequence, and the free downloadable project file: sidefx.com/touch-of-colour/
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SideFX retweeted
Procedural tool to create damaged brick walls. Made with Houdini and used inside Unreal Engine Enjoyed a lot making it ! #Procedural #Houdini #UE5 #UnrealEngine #HDA #TechArt #TechnicalArt #GameDev #SideFX #ProceduralArt
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Great discussion between two terrific people...
We just launched a webinar with Ian Failies talking with Saber Jlassi (co-founder of #Rebelway) about his new course, Introduction to #Houdini FX. From hardware to software, Saber shares great knowledge for anyone looking to get into #FX. Check it out invidious.fdn.fr/3opX3KGQZ2k
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Looking forward to more confrontation...
On my way back from @FMX_Conference, looking forward to traveling to @OFFFest tomorrow. Come see @vincentschwenk and Mo talk about being confronted with @sidefx #Houdini as a motion designer.
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Having some fun with Crystals - @arnoldrenderer and @sidefx Transmission, Scattering, Dispersion, VDBs... all the grown up words RT for tutorial!
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here's my full scene from MACRO/micro . go watch the full version with awesome work from 11 other amazing animators! vimeo.com/704908638
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SideFX retweeted
Curious about Lops but don't know where to start? I've written a quickstart guide, bosh. If you're able to render in mantra/redshift/etc, this should get the basics covered in about 20 mins. Go read! tokeru.com/cgwiki/index.php?…
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We are pleased to announce our newest course: "MOPs: Motion Operators for Houdini" with Henry Foster. This course begins on Saturday, May 7th, 2022. You will learn how to leverage MOPs to create motion graphics and visual effects. @motionoperators Animation by @PaulEsteves28
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SideFX retweeted
Niagara has become an incredible tool inside UE5. Here I fracture meshes inside Houdini and use render targets generated by Niagara to animate the fractured pieces on the GPU. There's no limit to what's possible now! #UE5 #VFX #TechArt #UnrealEngine5 #UnrealEngine #Niagara
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