indie gamedev based in 🇨🇭• working on #SpiritTrail • he/him

Joined July 2017
implemented new crystal ball switches (seals? 🤔) & magic gates in #SpiritTrail! 🔮 what do you think? #swissgames #indiegames #indiegaming #indiedev #gamedev #madewithunity #unity2D #unity3D #indiegamedev
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trying to make this area look more appealing - not sure wether to go with more satured or more muted colors for the floor tiles - which do you think looks better, left or right? #SpiritTrail🔮 #screenshotsaturday #madewithunity #swissgames #indiegames #gamedev #indiedev #unity2d
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many hidden paths in the woods of Spirit Trail🔮 #screenshotsaturday #indiegames #gamedev
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trying to make more extreme lighting situations like this moonlight lantern look nice in #SpiritTrail - what do you think? 🌕🔮 #screenshotsaturday #swissgames #indiegames #indiegaming #indiedev #gamedev #madewithunity #unity2D #unity3D #indiegamedev
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new murky area in #SpiritTrail starting to come together, everything work in progress though.🔮 #gamdev #madewithunity
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drew & implemented these baby ghosties in #SpiritTrail this morning.👻🔮 my workflow for making new enemies has gotten quite efficient, at least for simple ones like these. #madewithunity #gamedev #swissgames
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so, somehow i only just learned about the power of 9-slicing. 🤯 #madewithunity #gamedev #swissgames
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started working on the (still very purple lol) aesthetic of a new area. 🔮 it's supposed to be murky and kinda monochrome - but I'm not sure, is it too bland? what y'all think? #screenshotsaturday #gamedev #indiedev #swissgames #madewithunity
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trying to make enemy projectiles parryable in #SpiritTrail🔮and obligatory "iS thiS eNoUgH sCreEn ShAkE"-content ensued.🥴 #indiedev #swissgames
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it's been a while but i'm working hard on #SpiritTrail.🔮finally implemented a parry move, in an effort to make combat more interesting. still a bit janky and OP, but i like it - what do u think? #swissgames #gamedev #indiedev #madewithunity #unity2D #indiegaming #indiegames
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full pseudo-lighting in #SpiritTrail, instead of having the only light source follow around the player. just a test, but i think i‘m on to something, what do you think? 🔮 #WIP #gamedev #swissgames #indiegames #indiegaming #madewithunity #indiedev #indiegamedev #actionadventure
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started working on the first boss fight in #SpiritTrail. everything #WIP and still pretty boring, but I like how it's going. what do you think? 👻🔮 #screenshotsaturday any thoughts on interesting boss design? #gamedev #swissgames #indiegamedev #indiedev #madewithunity #unity2D
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implemented a terranigma-style meteor-dash attack in #SpiritTrail. ☄️☄️☄️one of my favorite moves ever, had to do it! :) what do you think?🔮 fx are kinda #wip still. #swissgames #indiegames #indiegaming #indiedev #gamedev #madewithunity #unity2D #unity3D #indiegamedev
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first go at a scenic vista for #SpiritTrail. what ya think? i feel like scenes like this can add a lot to create a sense of place and scale in top down games that otherwise can feel a bit cramped. #indiedev #gamedev #swissgames #indiegames #indiegaming #madewithunity #unity2D
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The scene is an hommage to (no to say a ripoff of lmao) one of my favorite paintings, "Die ganze Stadt" by surrealist Max Ernst. :)
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wanted to make a projectile for the player, and realized i already implemented the basics like over a year ago or so, haha. i completely forgot. guess i can jump right into anim&juice in that case. :) #WIP #swissgames #indiegames #indiegaming #madewithunity #gamedev #indiedev
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working on enemies and all things combat in #SpiritTrail 🔮. still not satisfied with the overall feel yet, but it's getting there kinda. what do you think? :) #screenshotsaturday #indiedev #swissgames #indiegames #gamedev #madewithunity #indiegaming
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