Notre instance Nitter est hébergée dans l'Union Européenne. Les lois de l'UE s'y appliquent. Conformément à la Directive 2001/29/CE du Parlement européen et du Conseil du 22 mai 2001 sur l'harmonisation de certains aspects du droit d'auteur et des droits voisins dans la société de l'information, « Les actes de reproduction provisoires visés à l'article 2, qui sont transitoires ou accessoires et constituent une partie intégrante et essentielle d'un procédé technique et dont l'unique finalité est de permettre : une transmission dans un réseau entre tiers par un intermédiaire, […] d'une oeuvre ou d'un objet protégé, et qui n'ont pas de signification économique indépendante, sont exemptés du droit de reproduction. » Aussi, toutes les demandes de retrait doivent être envoyées à Twitter, car nous n'avons aucun contrôle sur les données qu'ils ont sur leurs serveurs.

Makin' games, takin' names. Melbourne-based indie dev, working on The Last Exterminator, an action-packed 90s FPS on a custom engine. He/him, BLM.

Joined February 2009
So the retro 90s FPS that I've been working on since forever finally has a page up on Steam, go give it a wishlist! store.steampowered.com/app/8…
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Nyek - @stupidhoroscope@mastodon.gamedev.place retweeted
New Interior Worlds demo is live for February's Steam Nextfest! Check it out and wishlist for release at the end of this month 📸📀💫 Steam page ▼ store.steampowered.com/app/2… #indiedev #indiegame #gamedev #lowpoly #liminal #photography
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Wrote my first linked list implementation in decades and BOY am I rusty at it!
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Programming tests really overemphasize how often you need to write linked lists in the real world
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Nyek - @stupidhoroscope@mastodon.gamedev.place retweeted
Technomagical Transfusion off Dwell is a great introduction to the second episode. Excellent visuals, cool layout and setpieces and kickass music. The way the map is decorated reminds me of custom UT99 levels. The rotary shotgun is new, right?
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Oh cool so twitter's becoming a gambling site, is it
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Man, optimization work on a one-man team really is a thankless job. Can't post screenshots, and the only thing you get from it is people NOT thinking "Oh this runs like shit"
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Although will be worth it to not do over 150,000 collision calls *per frame*, lol
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Honestly amazed it runs as well as it does with absolutely zero broadphase
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I feel like a bunch of boomer shooter devs are all starting to emerge from their Realms Deep 2022 cocoons.
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Nyek - @stupidhoroscope@mastodon.gamedev.place retweeted
Unpopular opinion: The comments in your code should explain why your code does something not what it does. Bad: // Dividing a by 100 a = a / 100; Good: // Transforming a into a percentage because the UI component requires it a = a / 100;
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Nyek - @stupidhoroscope@mastodon.gamedev.place retweeted
playing a Duke Nukem 3D map which is a recreation of the outpost in John Carpenter's The Thing using only stock art assets and the texturing and level of detail is fucking unreal, some of the most beautiful work i've ever seen in the Build engine moddb.com/games/duke-nukem-3…
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Bugs me when you’re checking something out, and you know it’s a masterfully created piece of work, but your brain spends the whole time going “I’m so BOOOORED”
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Like can’t you engage with this labor of love for like 15 minutes my guy
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Of all the kinds of bugs to fix, single-frame glitches are among the worst
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Trying to catch the issue, then spending forever trying to reorganize everything *just right* to get rid of the issue, the whole time battling that voice in your head that says "It's just a single frame why are you spending hours on this?!"
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FIXED IT, finally! Was having an issue where stepping up from a lower platform to a higher one was making to camera jolt downwards, due to the fact that player positions are interpolated between physics updates, but the camera step-up offset was NOT.
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Had to reorganize the entire way the fixed timestep updates were done, and introduce a FrameInterpolatedValue helper class for values that only change on FixedUpdates but need to be interpolated for frame updates. UGH.
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I'm gonna have so, so many problems like this going forwards. Inter-fixed-update interpolation is a curse. (But BOY does it make everything feel smooth when it works!)
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